About
I’m a multidisciplinary product designer and developer working at the intersection of UX, spatial computing, and creative technology. I’m currently completing my MS in Integrated Design, Business & Technology at the USC Iovine and Young Academy, following an MFA in Digital Fabrication and Interactive Installation from Claremont Graduate University. That combination shapes how I approach design: aesthetically rigorous, technically hands-on, and grounded in the experience of real people using real products.
My work spans web, mobile, and XR. Recently, I’ve been focused on Apple Vision Pro development, building native visionOS applications with RealityKit and SwiftUI while researching real-time 3D streaming and immersive interaction systems in an advanced R&D environment. I care about the entire product stack, from research and interaction design to implementation and deployment.
Beyond immersive technology, I’ve worked on translating complex relational data into accessible interfaces through the ETS & WestEd Visualization Project, mapping connections between Calculus and downstream disciplines such as Computer Science and Mechanical Engineering. That work sharpened my ability to design for clarity when the underlying systems are genuinely complex.
I also teach UX/UI design to high school students and have supported K–12 programs through education-focused organizations, which has expanded how I think about accessibility, learning, and impact across diverse groups of users.
Across all of my work, I’m driven by the same goal: building products that are visually thoughtful, technically robust, and grounded in empathy, with enough depth behind the scenes to make the experience feel seamless in practice.